ETNA
ETNA (Entertainment Training Neuro Affective) is a Virtual Reality room-scaled FPS game developed for HTC Vive and Oculus Rift. In this game, the difficulty is changed dynamically in three ways: according to the performances of the player, to the affective state of the player (measured through his/her skin conductance level) and according to both of them. Read more →
RoomPathY
RoomPathY is an intelligent VR environment that adapts itself following the user’s personal emotions. Read more →
Typography Museum VR
Typography Museum VR is a project made by Simone Amico (me), Tommaso Massari, Caroline Schwarm and Emma Cowley for the CS491 Creative Coding course at the University of Illinois at Chicago that aims to create a new and interactive way to experience typography. It is developed for the CAVE2. Read more →
Here comes the sun
This is a project made by me (Simone Amico), Andrea Milanta and Matteo Foglio during CS491 Virtual and Augmented Reality course at the University of Illinois at Chicago. The goal of this project was to provide a tool to navigate and explore space in virtual reality. Read more →
My Ideal Office
This is a project made by me (Simone Amico), Andrea Milanta and Matteo Foglio during CS491 Virtual and Augmented Reality course at the University of Illinois at Chicago. The aim of the project is to develop an ideal office in a Virtual Reality environment using Unity. Read more →